Post by Flasher on May 12, 2008 23:18:22 GMT 10
Download: 406MB
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Mod SDK - Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.
This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.
Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.
With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released.
Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.
Tools:
Resource Compiler (32 bit only)
CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
Polybump application (32 and 64 bit)
CryTIFF plug-in for Adobe Photoshop (32 bit only)
FMOD Designer Tool (32 bit only)
Rigging, Artist, Animation Tools for 3DS Max
Example Mod:
SDK_Mod (inclusive “Nanosuit Playground” level)
Sample Assets:
First person model (pure hands, with weapon)
Third person run animation
Properties (doors, glass, jointed breakables, ladders)
Whitebox human male model
Whitebox head model
Weapons (SCAR)
Weapon attachments (magazine, silencer, scope)
Weapon attachment scripts
Vegetation (bushes, grass, trees)
Vehicles (helicopter)
Serious Game Assets:
HMMWV Vehicle high poly model
HMMWV Vehicle high poly model for 3DS Max 2008
HMMWV Vehicle scripts
Abrams Tank high poly model
Abrams Tank scripts
Documentation – Sandbox2 Manual Update
In addition to the huge SDK package it was also important to update the documentation accordingly. The already available “Sandbox2 Manual“ has been extended by a few new references which are listed here:
Editor References:
Entities – Volume Object
Rollup Bar
Documentation - Asset Creation Update
We also would like to introduce you to a completely new manual called “Asset Creation”. This manual is especially meant to be used in conjunction with the Crysis Mod SDK and covers various topics regarding asset creation, installing the CryTools and using these together with modeling programs and the Sandbox2 Editor.
All the included tutorials and references are still Work In Progress material and will get updated within the next days and weeks. Thus it might happen that you read about a functionality that is partially working or differently used to what is written.
Getting Started:
Installing the 3DS Max Exporter
Installing the SOFTIMAGE|XSI Exporter
Installing the CryTIF Plugin
Basics – General Info:
Creating Objects in 3dsMax and Exporting to CryEngine2
Using the SOFTIMAGE|XSI Exporter
Material Setup
Level of Detail
Exporting and Importing Animations
Physics Proxy Setup
Mass & Density Setup for assets used as Entities
Instancing Objects
Occlusion proxy
Pickable Objects
Basics – Breakable and Destroyable Objects:
Breakable Objects
Procedural Breaking 2D Objects
Procedural Breaking 3D Objects
Basics – Natural Objects:
Tree Setup
Bush Setup
Grass Setup
Vegetation Shader
Touch Bending
Detail bending for Vegetation
Soft Cover
Basics – Vehicles:
Vehicle Setup
Car Setup
Tank Setup
Helicopter Setup
Basics – Weapons:
3rd person weapon models and attachments
Tutorials:
Character Creation Tutorial
How to export a head with morphs
How to create Wrinkle maps
How to export a texture from Photoshop with the CryTIF plugin
Using the Polybump application
References:
Polybump Tool Reference
As usual you can find the complete official documentation on doc.crymod.com.
games.internode.on.net/filelist.php?filedetails=15487
Mod SDK - Description
With the tools and the assets provided now modders will be able to not only get their own creations exported into the Sandbox2 Editor but will also be able to create complete new levels and modifications with outstanding content.
This SDK is only the first version that has been released to the community in order to provide the necessary exporters, plug-ins, and also respective documentation.
Next to some basic sample assets that provide information on how to set things up correctly, this SDK also includes a few serious game assets. These are high poly objects that can be used as reference for own creations.
With patch 1.2 not being far away from being released, the SDK will get updated with the game source code. The update will then be available for download around the time the patch is released.
Mod SDK – Content
The list below represents everything modders will find from the 400MB sized package.
Tools:
Resource Compiler (32 bit only)
CryExport plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
Polybump plug-in for 3DS Max 8 (32 bit only), Max 9 and Max 2008 (32 and 64 bit)
Polybump application (32 and 64 bit)
CryTIFF plug-in for Adobe Photoshop (32 bit only)
FMOD Designer Tool (32 bit only)
Rigging, Artist, Animation Tools for 3DS Max
Example Mod:
SDK_Mod (inclusive “Nanosuit Playground” level)
Sample Assets:
First person model (pure hands, with weapon)
Third person run animation
Properties (doors, glass, jointed breakables, ladders)
Whitebox human male model
Whitebox head model
Weapons (SCAR)
Weapon attachments (magazine, silencer, scope)
Weapon attachment scripts
Vegetation (bushes, grass, trees)
Vehicles (helicopter)
Serious Game Assets:
HMMWV Vehicle high poly model
HMMWV Vehicle high poly model for 3DS Max 2008
HMMWV Vehicle scripts
Abrams Tank high poly model
Abrams Tank scripts
Documentation – Sandbox2 Manual Update
In addition to the huge SDK package it was also important to update the documentation accordingly. The already available “Sandbox2 Manual“ has been extended by a few new references which are listed here:
Editor References:
Entities – Volume Object
Rollup Bar
Documentation - Asset Creation Update
We also would like to introduce you to a completely new manual called “Asset Creation”. This manual is especially meant to be used in conjunction with the Crysis Mod SDK and covers various topics regarding asset creation, installing the CryTools and using these together with modeling programs and the Sandbox2 Editor.
All the included tutorials and references are still Work In Progress material and will get updated within the next days and weeks. Thus it might happen that you read about a functionality that is partially working or differently used to what is written.
Getting Started:
Installing the 3DS Max Exporter
Installing the SOFTIMAGE|XSI Exporter
Installing the CryTIF Plugin
Basics – General Info:
Creating Objects in 3dsMax and Exporting to CryEngine2
Using the SOFTIMAGE|XSI Exporter
Material Setup
Level of Detail
Exporting and Importing Animations
Physics Proxy Setup
Mass & Density Setup for assets used as Entities
Instancing Objects
Occlusion proxy
Pickable Objects
Basics – Breakable and Destroyable Objects:
Breakable Objects
Procedural Breaking 2D Objects
Procedural Breaking 3D Objects
Basics – Natural Objects:
Tree Setup
Bush Setup
Grass Setup
Vegetation Shader
Touch Bending
Detail bending for Vegetation
Soft Cover
Basics – Vehicles:
Vehicle Setup
Car Setup
Tank Setup
Helicopter Setup
Basics – Weapons:
3rd person weapon models and attachments
Tutorials:
Character Creation Tutorial
How to export a head with morphs
How to create Wrinkle maps
How to export a texture from Photoshop with the CryTIF plugin
Using the Polybump application
References:
Polybump Tool Reference
As usual you can find the complete official documentation on doc.crymod.com.